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		<title>127.0.0.1: Die Seite wurde neu angelegt: „Overview [http://www.linhkieniphone.com.vn/san-pham/giai-ma/iphone/unlock-giai-ma-iphone-4-4s-att-thanh-phien-ban-quoc-te-world.html Unlock iPhone 4 AT&amp;T] [htt…“</title>
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		<updated>2012-08-13T20:16:03Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „Overview [http://www.linhkieniphone.com.vn/san-pham/giai-ma/iphone/unlock-giai-ma-iphone-4-4s-att-thanh-phien-ban-quoc-te-world.html Unlock iPhone 4 AT&amp;amp;T] [htt…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Overview [http://www.linhkieniphone.com.vn/san-pham/giai-ma/iphone/unlock-giai-ma-iphone-4-4s-att-thanh-phien-ban-quoc-te-world.html Unlock iPhone 4 AT&amp;amp;T] [http://www.linhkieniphone.com.vn/san-pham/giai-ma/iphone/unlock-giai-ma-iphone-4-4s-att-thanh-phien-ban-quoc-te-world.html Unlock iPhone 4s AT&amp;amp;T] [http://www.linhkieniphone.com.vn/san-pham/giai-ma/iphone/unlock-giai-ma-iphone-4-4s-att-thanh-phien-ban-quoc-te-world.html Giai ma iPhone 4] [http://www.linhkieniphone.com.vn/san-pham/giai-ma/iphone/unlock-giai-ma-iphone-4-4s-att-thanh-phien-ban-quoc-te-world.html Giải mã iPhone 4] [http://www.linhkieniphone.com.vn/san-pham/giai-ma/iphone/unlock-giai-ma-iphone-4-4s-att-thanh-phien-ban-quoc-te-world.html Giai ma iPhone 4s]&lt;br /&gt;
In this article I will discuss the technique developed and implemented in our new game Armageddon Wars that has extended the potential life of the iPhone�s battery in the course of gameplay. To do this, I will demonstrate the following: [http://www.linhkieniphone.com.vn/san-pham/giai-ma/iphone/unlock-giai-ma-iphone-4-4s-att-thanh-phien-ban-quoc-te-world.html Giải mã iPhone 4s] [http://www.linhkieniphone.com.vn/san-pham/giai-ma/iphone/unlock-giai-ma-iphone-4-4s-att-thanh-phien-ban-quoc-te-world.html Giai ma iPhone] [http://www.linhkieniphone.com.vn/san-pham/giai-ma/iphone/unlock-giai-ma-iphone-4-4s-att-thanh-phien-ban-quoc-te-world.html Giải mã iPhone]  &lt;br /&gt;
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    Lowering the frame pace of a activity increases the battery life by a significant amount.&lt;br /&gt;
    Games do not need a high frame rate when displaying a static screen, or a simple 2D computer animation.&lt;br /&gt;
    Our game actively throttles down the frame rate according to what animations are playing at any given time. This reduces the battery consumption by a small, but not insignificant amount. [http://ungdung.cellphone.vn/san-pham/ios/cai-game-ios/ cai game cho iphone] [http://ungdung.cellphone.vn/san-pham/ios/cai-game-ios/ cai game iphone] [http://ungdung.cellphone.vn/san-pham/ios/cai-game-ios/ cai game ipad] &lt;br /&gt;
    Many commercial games do not make any attempt to lower the frame rate when displaying static window screens, wasting battery daily life. [http://ungdung.cellphone.vn/san-pham/ios/cai-game-ios/ cai game cho ipad] [http://ungdung.cellphone.vn/san-pham/android/cai-game-android/ cai game android] [http://ungdung.cellphone.vn/san-pham/android/cai-game-android/ cai game cho android]&lt;br /&gt;
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The remaining section explains exactly how the technique was integrated. [http://ungdung.cellphone.vn/san-pham/blackberry/cai-game-blackberry/ cai game blackberry] [http://ungdung.cellphone.vn/san-pham/blackberry/cai-game-blackberry/ cai game cho blackberry] [http://ungdung.cellphone.vn/san-pham/winphone/cai-game-winphone/ cai game winphone] [http://ungdung.cellphone.vn/san-pham/winphone/cai-game-winphone/ cai game cho winphone] &lt;br /&gt;
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Background [http://ungdung.cellphone.vn/san-pham/java/cai-game-java/ cai game java] [http://ungdung.cellphone.vn/san-pham/java/cai-game-java/ cai game cho java]&lt;br /&gt;
A lot of game programmers bring the PC mind-set having them when they begin developing for mobile devices. For PC games the focus on is to obtain the legendary 60 frames per second rate. This is fine when the hardware is connected to an electrical outlet, but power consumption becomes an critical factor when your device is running from a battery. [http://thietkeweb.ctit.vn/ thiet ke web]&lt;br /&gt;
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Rather than wondering of speed alone, you need to think of entertainment value. Imagine two people on a 3 hour flight journey who are playing games on their iPhones to pass the time. One has a 60 FPS game, but the battery runs out mid journey. The other is playing a game that is assigned at 30 FPS and the battery lasts the whole journey. Which of these two people gets the most entertainment value?&lt;br /&gt;
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You don&amp;#039;t essentially even need 30 FPS a lot of the time. At certain points during the game it might be showing only a static menu, or a simple animation � for instance a blinking light as well as you do not need 30 FPS for that.&lt;br /&gt;
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To play an animation well you need a frame rate that&amp;#039;s twice the frame frequency of the animation. For instance, a simple 2D flag animation that has 3 frames and repeats every second only needs 6 FPS to play efficiently. Anything above that is overkill.&lt;br /&gt;
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Apple themselves look at battery consumption to be an particularly important issue. Their own developer guidelines advise the following: [http://tenmien.ctit.vn/ ten mien]&lt;br /&gt;
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Do not draw to the display screen faster than essential. Drawing is an expensive operation when it comes to power. Do not rely on the hardware to throttle your frame rates. Draw only as many frames as your software actually needs.&lt;br /&gt;
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But, we determined to take this idea one step further. [http://www.pinzin.vn/san-pham/pin-blackberry/ pin blackberry]&lt;/div&gt;</summary>
		<author><name>127.0.0.1</name></author>
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